Development with Android and Eclipse
This tutorial describes how to create Android applications. It primary uses the Eclipse IDE for development. It is based on Android 4.2 (Jelly Bean).
Table of Contents
Android is an operating system based on the Linux Operating System.The project responsible for developing the Android system is called the Android Open Source Project (AOSP) and is primarily lead by Google.
The Android system supports background processing, provides a rich user interface library, supports 2-D and 3-D graphics using the OpenGL libraries, access to the file system and provides an embedded SQLite database.
Android applications consist of different components and can reuse components of other applications.
The Android system is a full software stack which is typically defined into the following four areas.
- Applications - The Android Open Source project contains several default application, like the Browser, Camera, Gallery, Music, Phone and more.
- Application framework - API which allow for high-level interaction with the Android system from Android applications.
- Libraries and runtime - Libraries for the Application Framework for many functions (graphic rendering, data storage, web browsing, etc.) and the Dalvik runtime and the core Java libraries for running Android applications.
- Linux kernel - Communication layer for the underlying hardware.
This architecture is depicted in the following graphic.
The developer typically works with the top two layers to create new Android applications. The Linux kernel, the libraries and the runtime is encapsulated by the Application framework.
The reuse of components of other applications leads to the concept of a task in Android; an application can reuse other Android components to archive a task. For example you can trigger from your application another application which has itself registered with the Android system to handle photos. In this other application you select a photo and return to your application to use the selected photo.
Google offers the Google Play service in which programmers can offer their Android applications to Android users. End users use the Google Play application which allows to buy and install applications from the Google Play service.
Google Play also offers an update service. If a programmer uploads a new version of his application to Google Play, this service notifies existing users that an update is available and allows them to install the update.
Google Play provides also access to services and libraries for Android application programmers. For example it provides a service to use and display Google Maps and another to synchronize application state between different Android installations. Providing these services via Google Play has the advantage that they are available for older Android releases and can be updated by Google without the need for an update of the Android release on the phone.
The Android Software Development Kit (Android SDK) contains the necessary tools to create, compile and package Android applications. Most of these tools are command line based. The primary way to develop Android applications is based on the Java programming language.
The Android SDK contains the Android debug bridge (adb) which is a tool which allows you to connect to a virtual or real Android device for the purpose of managing the device or debugging your application.
Google provides graphical development environments based on the Eclipse and IntelliJ IDE to develop new applications.
The Android Developer Tools (ADT) are based on the Eclipse IDE and provide additional functionalities to develop Android applications. ADT is a set of components (plug-ins) which extend the Eclipse IDE with Android development capabilities.
Google also supports an IDE called the Android Studio for creating Android applications. This IDE is based on the IntelliJ IDE.
Both tools contain all required functionalities to create, compile, debug and deploy Android applications from the IDE. They also allow the developer to create and start Android virtual devices for testing.
Both tools provide specialized editors for Android specific files. Most of Android configuration files are based on XML. In this case these editors allow you to switch between the XML representation of the file and a structured user interface for entering the data.
The Android system uses a special virtual machine, i.e. the Dalvik Virtual Machine to run Java based applications. Dalvik uses a custom bytecode format which is different from Java bytecode.
Therefore you cannot run Java class files on Android directly; they need to get converted in the Dalvik bytecode format.
Android applications are primarily written in the Java programming language.
During development the developer creates the Android specific configuration files and writes the application logic in the Java programming language. The Java source files are converted to Java class files by the Java compiler.
The Android SDK contains a tool called dx which converts Java class files into a
.dex
(Dalvik Executable) file. All class files of one application are placed in one compressed .dex
file. During this conversion process redundant information in the class files are optimized in the .dex file. For example if the same String is found in different class files, the .dex
file contains only one reference of this String.These
.dex
files are therefore much smaller in size than the corresponding class files.The
.dex
file and the resources of an Android project, e.g. the images and XML files, are packed into an.apk
(Android Package) file. The program aapt (Android Asset Packaging Tool) performs this packaging.The resulting
.apk
file contains all necessary data to run the Android application and can be deployed to an Android device via the adb tool.The ADT and Android Studio tools perform these steps transparently to the user, i.e. if the user selects that the application should be deployed, the whole Android application (
.apk
file) is created, deployed and started.The Android system installs every Android application with a unique user and group ID. Each application file is private to this generated user, e.g. other applications cannot access these files. In addition each Android application is started in its own process.
Therefore, by means of the underlying Linux operating system, every Android application is isolated from other running applications.
If data should be shared, the application must do this explicitly, e.g. via a service or a content provider.
Android contains a permission system and predefines permissions for certain tasks. Every application can request required permissions and also define new permissions. For example an application may declare that it requires access to the Internet.
Permissions have different levels. Some permissions are automatically granted by the Android system, some are automatically rejected. In most cases the requested permissions are presented to the user before the installation of the application. The user needs to decide if these permissions are given to the application.
If the user denies a required permission, the related application cannot be installed. The check of the permission is only performed during installation, permissions cannot be denied or granted after the installation.
An Android application declares its required permissions in its
AndroidManifest.xml
configuration file. It can also define additional permissions which it can use to restrict access to certain components.Google provides a packaged and configured Android development environment based on the Eclipse IDE called Android Developer Tools. Under the following URL you find an archive file which includes all required tools for Android development: Getting the Android SDK .
Extract the zip file and start the Android Developer Tools (Eclipse) which are located in the
eclipse
folder. You can do this, by double-clicking on the eclipse
native launcher (e.g. eclipse.exe
under Windows).See ??? for a description how to update your existing Eclipse IDE to perform Android development.
The simplest way to start Android development with Eclipse is to download a full packaged pre-configured Eclipse as described in Section 4.1.1, “Download packaged Android Developer Tools”. It is also possible to update an existing Eclipse installation. Please see Android installation for a detailed description
The Android SDK contains an Android device emulator. This emulator can be used to run an Android virtual device (AVD). AVDs allow you to test your Android applications on different Android versions and configurations without access to the real hardware.
During the creation of your AVD you define the configuration for the virtual device. This includes for example the resolution, the Android API version and the density.
You can define multiple AVDs with different configurations and start them in parallel.
During the creation of an AVD you decide if you want to create an Android device or a Google device.
An AVD created for Android contains the programs from the Android Open Source Project. An AVD created for the Google API's contains additional Google specific code.
In this exercise you create and start an AVD. Even if you have a real Android device available you should get familiar with the creation and usage of ADVs. Virtual devices give you the possibility to test your application for selected Android versions and a specific configuration.
Define a new Android Virtual Device (ADV) by opening the AVD Manager via
→ and by pressing the button.Enter values similar to the following screenshot.
Afterwards press the
button. This will create the AVD configuration and display it under the list of available virtual devices.The tutorials of this document have been developed and tested with Android 4.3, API Level 18. Please use this version for all tutorials in this tutorial. Higher versions of the API level should also work. A lower version of the Android API might also work, but if you face issues, try the recommended version.
The base package for the projects is always the same as the project name, e.g. if you are asked to create a project called com.vogella.android, then the corresponding package name iscom.vogella.android.
The application name, which must be entered on the Android project generation wizard, is not always predefined. In this case choose a name you like.
The Android Developer Tools provide wizards for creating Android applications. In this exercise you use one of the wizards to create an Android application.
To create a new Android project select
→ → → → from the menu. Enter the fitting data from the following table in the first wizard page.Table 2. New Android project
Property | Value |
---|---|
Application Name | Test App |
Project Name | com.vogella.android.first |
Package name | com.vogella.android.first |
API (Minimum, Target, Compile with) | Latest |
Press the
button and ensure that you have selected to create a launcher icon and an activity.On the wizard page for the launcher icon, create an application icon of you choosing. The following screenshot shows an example for a possible result.
Press the BlankActivity template. Press the button.
button and select on the next page the Enter the following data in the dialog for the BlankActivity template. The selection is depicted in the screenshot after the table.
Table 3. Values for the template
Parameter | Value |
---|---|
Activity | MainActivity |
Layout | activity_main |
Navigation Type | none |
Press the Finish button. The wizard may prompt you to install the support library. If you are prompted, select to install it.
If you have not yet done so, create and start an Android virtual device (AVD) fitting for your selected API version.
Once you AVD is ready, unlock your emulator.
To build, install and run your application the Android application on the Android emulator, select your project, right click on it, and select
→ .You may be prompted if the Android Developer Tools should monitor messages. Select Yes in this case and press the OK button.
This starts your application on the AVD. The started application is a simple Hello, world. application.
Eclipse provides a perspective for interacting with your Android (virtual) device and your Android application program. Select
→ → → to open this perspective. It groups several Eclipse views which can also be used independently.On the left side it shows you the connected Android devices and the running processes on the device. The right side is a stack of views with different purposes. You can select processes and trigger actions from the toolbar, e.g. start a trace or stop the process.
The following description highlights a few views in this perspective. Others are described once they are needed.
The Emulator Control view allows you to simulate phone calls and SMS on the AVD. It also allows the application to set the current geo position.
An Android application is a single installable unit which can be started and used independently of other Android applications. It consists out of Android components and resource files. The Android system knows activities, services, broadcast receiver and content provider as components.
An Android application can have one application class which is instantiated as soon as the application starts and the last components which is stopped if the application gets stopped.
Android application components can connect to components of other Android applications. This way they can create cross-application tasks.
For example an application which allows you to make a photo can start an email application and instruct this application to create a new email and attach a photo to this email. This reuse of existing components is an important design concept of Android applications and allows the developer to leverage the applications installed on the device.
The following description gives a overview of the most important user interface related component and parts of an Android application.
An activity represents the visual representation of an Android application. An Android application can have several activities.
Activities use views and fragments to create the user interface and to interact with the user. Both elements are described in the next sections.
Fragments are components which run in the context of an activity. A fragment encapsulates application code so that it is easier to reuse it and to support different sized devices.
Fragments are optional components which allow you to reuse user interface and non user interface components for different devices configurations.
Views are user interface widgets, e.g. buttons or text fields. Views have attributes which can be used to configure their appearance and behavior.
A ViewGroup is responsible for arranging other views. It is also known as layout manager. The base class for these layout managers is the
android.view.ViewGroup
class which extends theandroid.view.View
class which is the base class for views.Layout managers can be nestled to create complex layouts.
The user interface for activities is typically defined via XML files (layout files). It is possible to define layout files for different device configuration, e.g. based on the available width of the actual device running the application.
Fragments are designed to support such a setup.
The following picture shows an activity called MainActivity. On a smaller screen it shows only one fragment and allows that the user navigates to another fragment. On a wide screen it shows two fragments.
Android applications can consists out of four components:
- Activities
- Services
- Broadcast receivers
- Content provider
Activities have already been introduced in Section 12.1, “Activity”, this section gives an overview of the other components.
A broadcast receiver (receiver) can be registered to receive system messages and intents. A receiver gets notified by the Android system, if the specified event occurs.
For example you can register a receiver for the event that the Android system finished the boot process. Or you can register for the event that the state of the phone changes, e.g. someone is calling.
A service performs tasks without providing an user interface. They can communicate with other Android components for example via broadcast receivers and notify the user via the notification framework in Android.
A content provider (provider) provides a structured interface to application data. A provider can be used for accessing data within one application but can also be used to share data with other applications.
Android contains an SQLite database which is frequently used in conjunction with a content provider. The SQLite database would store the data, which would be accessed via the provider.
The class
android.content.Context
provides the connection to the Android system and the resources of the project. It is the interface to global information about the application environment.The Context also provides access to Android services, e.g. the Location Service.
Activities and services extend the
Context
class.Widgets are interactive components which are primarily used on the Android homescreen. They typically display some kind of data and allow the user to perform actions via them. For example a widget can display a short summary of new emails and if the user selects an email, it could start the email application with the selected email.
The components and settings of an Android application are described in the
AndroidManifest.xml
file. This file is known as the Android manifest file.All activities, services and content providers components of the application must be statically declared in this file. Broadcast receiver can be defined statically in the manifest file or dynamically at runtime in the application.
The Android manifest file must also contain the required permissions for the application. For example if the application requires network access it must be specified here.
The following listing shows an example for the
AndroidManifest.xml
file.<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.vogella.android.temperature"
android:versionCode="1"
android:versionName="1.0">
<application android:icon="@drawable/icon" android:label="@string/app_name">
<activity android:name=".Convert"
android:label="@string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-sdk android:minSdkVersion="9" />
</manifest>
The
package
attribute defines the base package for the Java objects referred to in this file. If a Java object lies within a different package, it must be declared with the full qualified package name.Google Play requires that every Android application uses its own unique package. Therefore it is a good habit to use your reverse domain name as package name. This will avoid collisions with other Android applications.
android:versionName
and android:versionCode
specify the version of your application. versionName
is what the user sees and can be any String.versionCode
must be an integer. The Android Market determine based on the versionCode
, if it should perform an update of the applications for the existing installations. You typically start with "1" and increase this value by one, if you roll-out a new version of your application.The
<activity>
tag defines an activity component. The name
attribute points to class, which (if not fully qualified), is relative to the package defined in the package
attribute.The intent filter part in the Android manifest file, tells the Android runtime that this activity should to registered as possible entry point into the application and made available in the launcher of the Android system. The action define that is can be started
android:name="android.intent.action.MAIN"
) and the category android:name="android.intent.category.LAUNCHER"
category tells the Android system to add the activity to the launcher.The
@string/app_name
value refers to resource files which contain the actual value of the application name. The usage of resource file makes it easy to provide different resources, e.g. strings, colors, icons, for different devices and makes it easy to translate applications.The
uses-sdk
part of the AndroidManifest.xml
file defines the minimal SDK version for which your application is valid. This will prevent your application being installed on unsupported devices.Android supports that resources, like images and certain XML configuration files, can be keep separate from the source code.
Resource files must be placed in the
/res
directory in a predefined sub-folder dependent on their type. You can also append additional qualifiers to the folder name to indicate that the related resources should be used for special configurations. For example you can specify that layout file is only valid for a certain screen size.The following table give an overview of the supported resources and their standard folder prefix.
Table 4. Resources
Resource | Folder | Description |
---|---|---|
Drawables | /res/drawables | Images (e.g. png or jpeg files) or XML files which describe a drawable. |
Simple Values | /res/values | Used to define strings, colors, dimensions, styles and static arrays of strings or integers via XML files. By convention each type is stored in a separate file, e.g. strings are defined in the res/values/strings.xml file. |
Layouts | /res/layout | XML file with layout description files used to define the user interface foractivities and Fragments. |
Styles and Themes | /res/values | Files which define the appearance of your Android application. |
Animations | /res/animator | Define animations in XML for the property animation API which allows to animate arbitrary properties of objects over time. |
Raw data | /res/raw | Arbitrary files to save in their raw form. You access them via an InputStream. |
Menus | /res/menu | Define the properties of entries for a menu. |
Every resource file gets an ID assigned by the Android build system. The
gen
directory in an Android project contains the R.java
references file which contains these generated values. These references are static integer values.If you add a new resource file, the corresponding reference is automatically created in
R.java
file. Manual changes in the R.java
file are not necessary and are overridden by the tooling.The Android system provides methods to access the corresponding resource files via these IDs.
For example to access a String with the
R.string.yourString
ID in your source code, you would use the getString(R.string.yourString)
method.All views in Android extends the
android.view.View
class. This class is relatively larger (greater than 18 000 lines of code) and provides a lot of base functionality for subclasses. Customer can implement their own views by extending android.view.View
.Android provides standard views (widgets), e.g. the
Button
, TextView
, EditText
classes and well as more complex widgets, for example ListView
or GridView
to show structured data.The main packages for views are
android.view
for all the base classes and android.widget
for the default widgets of the Android platform.The usage of standard views is demonstrated in the following exercises.
Android activities define their user interface with views (widgets) and fragments. This user interface can be defined via XML layouts resource files in the
/res/layout
folder or via Java code. You can also mix both approaches.Defining layouts via XML layout files is usually the preferred way as this separates the programming logic from the layout definition. It also allows the definition of different layouts for different devices.
A layout resource file is referred to as layout. A layout specifies the
ViewGroups
, Views
, their relationship and their attributes via an XML representation.The following code is an example for a simple layout file.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".MainActivity" >
<TextView
android:id="@+id/mytext"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/hello_world" />
</RelativeLayout>
A layout is assigned to an activity via the
setContentView()
method calls, as demonstrated in the following example code.package com.vogella.android.first;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}
If a view needs to be accessed via Java code (see Section 19.2, “Accessing views from the layout in the activity”), you have to give the
View
a unique ID via the android:id
attribute. To assign a new ID to a View
use . The following shows an example in which a @+id/yourvalue
Button
gets the button1
ID assigned.<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Show Preferences" >
</Button>
By conversion this will create and assign a new
yourvalue
ID to the corresponding view.Android allows that you define ID of user interface components dynamically in the layout files, via the
@+id/your_id
notation.To control your IDs you can also create a file called
ids.xml
in your /res/values
folder and define all IDs in this file.<?xml version="1.0" encoding="utf-8"?>
<resources>
<item name="button1" type="id"/>
</resources>
This allow you to use the ID directly in your layout file.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity" >
<Button
android:id="@id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:layout_marginRight="27dp"
android:text="Button" />
</RelativeLayout>
Calculating the layout and drawing the views is an resource intensive operation. You should use the most simple layout possible to archive good performance. For example you should avoid nesting layout managers too deeply or avoid using complex layout managers in case a simple layout manager is sufficient.
The
Resources
class allows to access individual resources. An instance of Resources
can get access via the getResources()
method of the Context
class.The
Resources
class is also used by other Android classes, for example the following code shows how to create a Bitmap
file from a reference ID.BitmapFactory.decodeResource(getResources(), R.drawable.ic_action_search);
In your code you typically need to access the views in your activity or fragment to access and modify their properties.
In an activity you can use the
findViewById(id)
method call to search for a view in the current layout. The id is the ID attribute of the view in the layout. The usage of this method is demonstrated by the following code.package com.vogella.android.first;
import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView textView = (TextView) findViewById(R.id.mytext);
// TODO do something with the TextView
}
}
In your XML files, for example your layout files, you can refer to other resources via the
@
sign.For example, if you want to refer to a color which is defined in an XML resource, you can refer to it via
@color/your_id
. Or if you defined a "hello" string in an XML resource, you could access it via@string/hello
.To use an Android system resource, include the
android
namespace into the references, e.g.android.R.string.cancel
.While the
res
directory contains structured values which are known to the Android platform, the assets
directory can be used to store any kind of data.While you could also store uses data in the
/res/raw
folder. If you need access to original file names and file hierarchy, you can save these resources in the assets
directory.You access this data via the
AssetsManager
which you can access the getAssets()
method.The
AssetsManager
class allows to read a file in the assets
folder as InputStream
with theopen()
method. The following code shows an example for this.// Get the AssetManager
AssetManager manager = getAssets();
// read a Bitmap from Assets
InputStream open = null;
try {
open = manager.open("logo.png");
Bitmap bitmap = BitmapFactory.decodeStream(open);
// Assign the bitmap to an ImageView in this layout
ImageView view = (ImageView) findViewById(R.id.imageView1);
view.setImageBitmap(bitmap);
} catch (IOException e) {
e.printStackTrace();
} finally {
if (open != null) {
try {
open.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Things are not always working as they should. You find a list of typical Android development problems and their solution under the following link: Solutions for common Android development problems.
This application is available on the Android Marketplace under Android Temperature converter .
Alternatively you can also scan the following barcode with your Android smartphone to install it via the Google Play application.
Select
→ → → → to create a new Android project with the following data.Table 5. New Android project
Property | Value |
---|---|
Application Name | Temperature Converter |
Project Name | de.vogella.android.temperature |
Package name | de.vogella.android.temperature |
API (Minimum, Target, Compile with) | Latest |
Template | BlankActivity |
Activity | MainActivity |
Layout | activity_main |
After the wizard ends, a project structure similar to the following picture is created.
Android allows you to create static attributes, e.g. Strings or colors. These attributes can for example be used in your XML layout files or referred to via Java source code.
Select the
res/values/string.xml
file and press the button.Select the Color entry in the following dialog and press the button. Enter
myColor
as the name and#F5F5F5
as the value.Add more attributes, this time of the
String
type. String attributes allow the developer to translate the application at a later point.Switch to the XML representation and validate that the values are correct.
<resources>
<string name="app_name">Temparature Convertor</string>
<string name="hello_world">Hello world!</string>
<string name="menu_settings">Settings</string>
<string name="title_activity_main">Temparature Convertor</string>
<color name="myColor">#3399CC</color>
<string name="celsius" >to Celsius</string>
<string name="fahrenheit">to Fahrenheit</string>
<string name="calc">Calculate</string>
</resources>
Select the
res/layout/activity_main.xml
file and open the Android editor via a double-click. This editor allows you to create the layout via drag and drop or via the XML source code. You can switch between both representations via the tabs at the bottom of the editor. For changing the position and grouping elements you can use the Eclipse Outline view.The following shows a screenshot of the Palette side of this editor. from which you can drag and drop new user interface components into your layout. Please note that the Palette view changes frequently so your view might be a bit different.
You will now create the layout for your Android application.
Right-click on the existing Hello World! text object in the layout. Select from the popup menu to remove the text object.
Afterwards select the Text Fields section in the Palette and locate the Plain Text (via the tooltip).
All entries in the Text Fields section define text fields. The different entries define additional attribute for them, e.g. if a text field should only contain numbers.
Drag this onto the layout to create a text input field.
Afterwards select the Form Widgets section in the Palette and drag a RadioGroup entry into the layout. The number of radio buttons added to the radio button group depends on your version of Eclipse. Make sure there are two radio buttons by deleting or adding radio buttons to the group.
Drag a Button from the Form Widgets section into the layout.
The result should look like the following screenshot.
Switch to the XML tab of your layout file and verify that the file looks similar to the following listing. ADT changes the templates very fast, so your XML might look slighty different.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<EditText
android:id="@+id/editText1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:ems="10" >
<requestFocus />
</EditText>
<RadioGroup
android:id="@+id/radioGroup1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_below="@+id/editText1" >
<RadioButton
android:id="@+id/radio0"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:checked="true"
android:text="RadioButton" />
<RadioButton
android:id="@+id/radio1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="RadioButton" />
</RadioGroup>
<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_below="@+id/radioGroup1"
android:text="Button" />
</RelativeLayout>
If you select a user interface component (an instance of
View
), you can change its properties via the Eclipse Properties view. Most of the properties can be changed via the menu which can be opened via right-click. You can also edit properties of fields directly in XML. Changing properties in the XML file is much faster, if you know what you want to change. But the right-click menu is nice, if you are searching for a certain property.Open your layout file.
Use a right-click on the first radio button to assign the
celsius
String attribute to its text
property. Assign the fahrenheit
string attribute to the text
property of the second radio button.From now on, I assume you are able to use the properties menu on user interface components. You can always either edit the XML file or modify the properties via right-click.
Set the
Checked
property to true for the first RadioButton.Assign
calc
to the text property of your button and assign the value onClick
to the onClick
property.Set the
Input type
property to numberSigned
and numberDecimal
on the EditText
.All your user interface components are contained in a layout. Assign a background color to this
Layout
. Right-click on an empty space in Graphical Layout mode, then select → → . Select Color and then select myColor
in the dialog.Afterwards the background should change to the
whitesmoke
color. It might difficult to see the difference.Switch to the
activity_main.xml
tab and verify that the XML is correct.<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/myColor" >
<EditText
android:id="@+id/editText1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:ems="10"
android:inputType="numberSigned|numberDecimal"
>
<requestFocus />
</EditText>
<RadioGroup
android:id="@+id/radioGroup1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_below="@+id/editText1" >
<RadioButton
android:id="@+id/radio0"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:checked="true"
android:text="@string/celsius" />
<RadioButton
android:id="@+id/radio1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/fahrenheit" />
</RadioGroup>
<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_below="@+id/radioGroup1"
android:onClick="onClick"
android:text="@string/calc" />
</RelativeLayout>
During the generation of your new Android project you specified that an activity called
MainActivity
should be created. The project wizard created the corresponding Java class.Change your
MainActivity
class to the following isting. Note that the onClick
will be called based on the OnClick
property of your button. I use the same name as this is easier to remember.package de.vogella.android.temperature;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.RadioButton;
import android.widget.Toast;
public class MainActivity extends Activity {
private EditText text;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (EditText) findViewById(R.id.editText1);
}
// This method is called at button click because we assigned the name to the
// "OnClick property" of the button
public void onClick(View view) {
switch (view.getId()) {
case R.id.button1:
RadioButton celsiusButton = (RadioButton) findViewById(R.id.radio0);
RadioButton fahrenheitButton = (RadioButton) findViewById(R.id.radio1);
if (text.getText().length() == 0) {
Toast.makeText(this, "Please enter a valid number",
Toast.LENGTH_LONG).show();
return;
}
float inputValue = Float.parseFloat(text.getText().toString());
if (celsiusButton.isChecked()) {
text.setText(String
.valueOf(convertFahrenheitToCelsius(inputValue)));
celsiusButton.setChecked(false);
fahrenheitButton.setChecked(true);
} else {
text.setText(String
.valueOf(convertCelsiusToFahrenheit(inputValue)));
fahrenheitButton.setChecked(false);
celsiusButton.setChecked(true);
}
break;
}
}
// Converts to celsius
private float convertFahrenheitToCelsius(float fahrenheit) {
return ((fahrenheit - 32) * 5 / 9);
}
// Converts to fahrenheit
private float convertCelsiusToFahrenheit(float celsius) {
return ((celsius * 9) / 5) + 32;
}
}
To start the Android Application, select your project, right click on it, and select
→ . If an emulator is not yet running, it will be started. Be patient, the emulator starts up very slowly.Type in a number, select your conversion and press the button. The result should be displayed and the other option should get selected.
After you run your application on the virtual device, you can start it again on the device. If you press theHome button you can select your application.
A layout manager is a subclass of
ViewGroup
and is responsible for the layout of itself and its childViews
. Android supports different default layout managers.As of Android 4.0 the most relevant layout managers are
LinearLayout
, FrameLayout
,RelativeLayout
and GridLayout
.All layouts allow the developer to define attributes. Children can also define attributes which may be evaluated by their parent layout.
AbsoluteLayoutLayout
is deprecated and TableLayout
can be implemented more effectively via GridLayout
Children can specify there desired width and height via the following attributes.
Table 7. Width and height definition
Attribute | Description |
---|---|
android:layout_width | defines the width of the widget |
android:layout_height | defines the height of the widget |
Widgets can uses fixed sizes, e.g. with the
dp
definition, for example 100dp
. While dp is a fixed size it will scale with different device configurations.The
match_parent
value tells the to maximize the widget in its parent. The wrap_content
value tells the layout to allocate the minimum amount so that widget is rendered correctly.FrameLayout
is a layout manager which draws all child elements on top of each other. Which allows to create nice visual effects.The following screenshot shows the Gmail application which uses
FrameLayout
to display several button on top of another layout.LinearLayout
puts all its child elements into a single column or row depending on theandroid:orientation
attribute. Possible values for this attribute are horizontal
and vertical
,horizontal
is the default value.If horizontal is used the child elements are layouted as indicated by the following picture.
Vertial would result in a layout as depicted in the following picture.
LinearLayout
can be nested to achieve more complex layouts.LinearLayout
supports assigning a weight to individual children via the android:layout_weight
layout parameter. This value specifies how much of the extra space in the layout is allocated to theView
. If for example you have two widgets and the first one defines a layout_weight
of 1 and the second of 2, the first will get 1/3 of the available space and the other one 2/3. You can also set the layout_width to zero to have always a certain ratio.RelativeLayout
allow to position the widget relative to each other. This allows for complex layouts.A simple usage for
RelativeLayout
is if you want to center a single component. Just add one component to the RelativeLayout
and set the android:layout_centerInParent
attribute to true.<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleLarge"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
/>
</RelativeLayout>
GridLayout
was introduced with Android 4.0. This layout allows you to organize a view into a Grid. GridLayout separates its drawing area into: rows, columns, and cells.You can specify how many columns you want for define for each
View
in which row and column it should be placed and how many columns and rows it should use. If not specified GridLayout
uses defaults, e.g. one column, one row and the position of a View
depends on the order of the declaration of the Views
.The following layout file defines a layout using
GridLayout
.<?xml version="1.0" encoding="utf-8"?>
<GridLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/GridLayout1"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:columnCount="4"
android:useDefaultMargins="true" >
<TextView
android:layout_column="0"
android:layout_columnSpan="3"
android:layout_gravity="center_horizontal"
android:layout_marginTop="40dp"
android:layout_row="0"
android:text="User Credentials"
android:textSize="32dip" />
<TextView
android:layout_column="0"
android:layout_gravity="right"
android:layout_row="1"
android:text="User Name: " >
</TextView>
<EditText
android:id="@+id/input1"
android:layout_column="1"
android:layout_columnSpan="2"
android:layout_row="1"
android:ems="10" />
<TextView
android:layout_column="0"
android:layout_gravity="right"
android:layout_row="2"
android:text="Password: " >
</TextView>
<EditText
android:id="@+id/input1"
android:layout_column="1"
android:layout_columnSpan="2"
android:layout_row="2"
android:ems="8" />
<Button
android:id="@+id/button1"
android:layout_column="2"
android:layout_row="3"
android:text="Login" />
</GridLayout>
This creates a user interface similar to the following screenshot.
The
ScrollView
class can be used to contain one View
that might be to big too fit on one screen.ScrollView
will is this case display a scroll bar to scroll the context.Of course this
View
can be a layout which can then contain other elements.The following code shows an example layout file which uses a
ScrollView
.<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fillViewport="true"
android:orientation="vertical" >
<TextView
android:id="@+id/TextView01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingLeft="8dip"
android:paddingRight="8dip"
android:paddingTop="8dip"
android:text="This is a header"
android:textAppearance="?android:attr/textAppearanceLarge" >
</TextView>
</ScrollView>
The
android:fillViewport="true"
attribute ensures that the scrollview is set to the full screen even if the elements are smaller then one screen.This exercise demonstrates the usage of the
ScrollView
view to provide a scrollable user interface component. Create an android project de.vogella.android.scrollview " with the activity calledScrollViewActivity.Change the layout file used in the activity to the following.
<?xml version="1.0" encoding="utf-8"?>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fillViewport="true"
android:orientation="vertical" >
<LinearLayout
android:id="@+id/LinearLayout01"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical" >
<TextView
android:id="@+id/TextView01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:paddingLeft="8dip"
android:paddingRight="8dip"
android:paddingTop="8dip"
android:text="This is a header"
android:textAppearance="?android:attr/textAppearanceLarge" >
</TextView>
<TextView
android:id="@+id/TextView02"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:layout_weight="1.0"
android:text="@+id/TextView02" >
</TextView>
<LinearLayout
android:id="@+id/LinearLayout02"
android:layout_width="wrap_content"
android:layout_height="wrap_content" >
<Button
android:id="@+id/Button01"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:text="Submit" >
</Button>
<Button
android:id="@+id/Button02"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:text="Cancel" >
</Button>
</LinearLayout>
</LinearLayout>
</ScrollView>
Change your
ScrollViewActivity
class to the following code.package de.vogella.android.scrollview;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.TextView;
public class ScrollViewActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
TextView view = (TextView) findViewById(R.id.TextView02);
String s="";
for (int i=0; i < 500; i++) {
s += "vogella.com ";
}
view.setText(s);
}
}
Start your application and ensure that you can scroll down to the buttons.
In general there are you restrictions how to deploy an Android application to your device. You can use USB, email yourself the application or use one of the many Android markets to install the application. The following description highlights the most common ones.
Turn on USB Debugging on your device in the settings. Select in the settings of your device → , then enable USB debugging.
You may also need to install the a driver for your mobile phone. Linux and Mac OS usually work out of the box while an Windows OS typically requires the installation of a driver.
For details please see Developing on a Device . Please note that the Android version you are developing for must be the installed version on your phone.
If you have only one device connected and no emulator running, the Android develoment tools will automatically deploy to this device. If you have several connected you can selected which one shoudl be used.
Android application must be signed before they can get installed on an Android device. During development Eclipse signs your application automatically with a debug key.
If you want to install your application without the Eclipse IDE you can right-click on it and select
→ .This wizard allows to use an existing key or to create a new one.
Please note that you need to use the same signature key in Google Play (Google Market) to update your application. If you loose the key you will NOT be able to update your application ever again.
Make sure to backup your key.
Android allow to install applications also directly. Just click on a link which points to an .apk file, e.g. in an email attachment or on a webpage. Android will prompt you if you want to install this application.
This requires a setting on the Android device which allows the installation of non-market application. Typically this setting can be found under the "Security" settings.
Google Play requires a one time fee, currently 25 Dollar. After that the developer can directly upload his application and the required icons, under Google Play Publishing .
Google performs some automatic scanning of applications, but no approval process is in place. All application, which do not contain malware, will be published. Usually a few minutes after upload, the application is available.
No comments:
Post a Comment